exe games to use this trope, The Mushroom Kingdom's Doom normally subverts this with most endings having at least one of the targets alive by the end. Kill 'Em All: While it's become a tradition for.Granted, if you wait too long, then it will cut straight to the Game Over screen. This is the only time in the entire game you're allowed to freely continue. Anti-Frustration Feature: During the final battle against Mario.exe and Bowser.exe and later Yoshi.exe and Wario.exe in the Luigi Solo Ending, you are allowed to Continue with no catch.The overwhelming majority of the gameplay instead cycles between Luigi, Yoshi and Wario. And Now for Someone Completely Different: While his actions are important to the plot, Mario is only playable during the intro level, a brief mini-level if any of the 3 main playables die, during the bad ending, and in the final boss battle in the Best Ending.Namely the "Bad Ending" and "Stuck Forever" endings, both of which render the player character (Mario and Luigi, respectively) stuck wandering in Mario.exe's black dimension without their friends for presumably all eternity. And I Must Scream: Multiple endings can be considered in this category.Generally, they're less "offers" and more "do this thing or you die / ? will kill you." An Offer You Can't Refuse: Mario.exe makes offers with the playable characters many times.In Wario's case, though, it's an Advancing Boss of Doom. Advancing Wall of Doom: Luigi, Yoshi, and Wario are all chased by some form of advancing spike wall at least once.This version of Mario.exe is still debatably evil, or at least treads a thin line, but he actually has a legitimate motive behind hunting down the Kingdom's residents (namely, using them as an army to fend off the army of ?, who is also trying to take over the Mushroom Kingdom). Adaptational Heroism: Mario.exe himself, surprisingly.